/*
 *  Wall.cpp
 *  Rempart
 *
 *
 */

#include "Wall.h"

Wall::Wall(){
	this->elementType=MapElement::wall;
	this->resetDefaultSurface();
	
}

void Wall::resetDefaultSurface(){
	this->visible = true;
	this->SetImage(*RessourcesManager::getDefaultWallSurface());
}